PS3 Cheats

Fallout: New Vegas Cheats

Easy experience:
To easily gain experience, you will need 30 Speech skill and neutral or friendly with NCR. Go to Camp McCarran, and talk to Sergeant Bitter-Root in one of the tents. Ask him about his name, and then an option will display for a 30 Speech skill attempt. You can keep saying “Bitter-Root. You have an unusual name.”, and each time you say it, you can do the Speech attempt again. Simply say “Bitter-Root. You have an unusual name.”, do the Speech attempt, ask to talk about something else, and then repeat as desired.

This trick requires 30 Speech skill or the “Confirmed Bachelor” perk and friendly with NCR. Go to HELIOS One, and a woman will talk to you. After she allows you access to HELIOS One, you will be able to start the “That Lucky Old Sun” mission. Proceed with the mission, and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor, and agree with his ideals about peace or say you are neutral. Continue with the mission until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to “5. Full Region (Emergency Output Level)”. Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the “I overloaded the plant. No one…..” option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor’s Bags.

After reaching a Speech skill of 50, you can persuade Old Ben to offer his escort services to the local bar. Old Ben is sitting by a fire close to The King headquarters in Freeside. You will get 61 XP each time you complete this Speech Challenge. If you follow him back to the bar afterwards and wait until he sits down, you can talk to him again and repeat the same Speech Challenge again as many times as desired.

This trick requires a high Speech skill and 8 Intelligence. Go to the Camp McCarran Terminal building inside Camp McCarran. Talk to the guy at the far end of the building, in the left corner. He is the leader and will give you multiple quests. Accept the interrogation quest, then go meet with the woman upstairs to begin the quest. When you get in the room to talk to Sirus, pick the “Intelligence” option first, the “Speech” option next, and then the “Intelligence” option. Any of the three “Intelligence” options work. Then, select the “Speech” option, and cycle through the “Intelligence” options. You will gain 50 XP each time that you cycle through the options.

This trick requires a Medicine skill of at least 35. Once your character gains access to the main strip, find Victor outside the Lucky 38 casino. He will tell you that Mr. House wants to meet you. Follow him inside and go up the elevator. Speak with Mr. House (the giant television face that looks like Howard Hughes). Find the dialogue choice pertaining to needing to ask him a few questions. Then, ask “Who exactly are you, Mr. House?”, then select “You appear to be a computer, not a man”. After that, select the Medicine skill check response, “The lifespan you’re claiming is impossible, except for ghouls and super mutants.” After that, you will be awarded 35 experience points (or 39 experience points if you have the Swift Learner perk). Repeat as desired.

Go to a casino and play roulette. No matter if you win or lose, you will gain 100 experience points.

Unlimited caps:
Go to a weapons or armor merchant that has two of the same weapon or armor for sale. Purchase the overall most expensive item at the lowest condition. For instance, if he has two Raider Sadist Armors at 35% and 75%, but also has two Flamers at 15% and 7%, then choose the Flamers. Purchase the cheapest of the two items, and then immediately sell it back to the merchant. Purchase it again and sell it back. On the second or third time you sell it and buy it back again, it will appear in you inventory at 100% condition. Sell it back to them, and it will reappear in their inventory at the original low % condition. Buy it again, and it will appear at 100% condition. Repeat this until they run out of money.

In Guardian Peak you will meet an NCR soldier who is wounded. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave. When you get to the entrance of the cave with him, he will speak and you can continuously ask for his rifle, which he will give you along with ammunition. Note: This is best done after earning the perk that allows for over encumbered fast travel.

Switching ammunition:
When you have more than one type of ammunition for a weapon, press UP to switch ammo types.

Monorail entry:
In Camp McCarran where the monorail directly to the strip is located, you can gain entry to the monorail. Take the long way around and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier cannot see you. Crouch and sneak up to this soldier from behind. You may hear the phrase indicating that if you get any closer they will have to shoot you. However, as long as you remain hidden, it may flash “Detected” briefly for a few times. As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip. Be careful when returning to the monorail from the strip; you will probably be shot. However as soon as you enter the monorail it resets, and you can again ride it back to the strip. By using this trick you can bypass many quests, and can skip directly to meeting Mr. House and finding the person who shot you.

Thump-Thump location:
Thump-Thump is a grenade launcher that is located where all the ants are found, underneath the solar panels when you help the Boomers.

Kill people without receiving bad karma:
To kill people without receiving bad karma, get a large object that you can push or pick up. Drop it next to a standing NPC that is not leaning against a wall, doing push-ups, or sitting. Run against the object and it will damage the NPC without making them hostile or causing you to lose reputation.

Missing explosive skill book:

Every Skill has a designated skill book. One seems to be missing. There seems to be only three explosive skill books where there are supposed to be four. This last skill book can be found on the desk in the office of the “Ranger Station Foxtrot”. The other three can be found in “Nellis Air Force Base”, “Sloan”, and “Mojave Outpost”.

Enemies catch on fire without firing weapon:
Use the .50 machine gun incendiary ammunition on the anti-materiel rifle. Target an enemy with V.A.T.S. The enemy will catch on fire without even firing at them.

Euclid’s C-Finder location:
You can locate the field “gun” for the ARCHIMEDES weapon by entering the Freeside’s East Gate and locating the two children chasing each other during daylight. Talk to the one holding a toy gun. You can purchase the gun for 1,000 caps or 20 caps with Barter at level 45 or greater. To use the weapon you must supply the power to ARCHIMEDES II during the “That Lucky Old Sun” mission.

Easy Stealing:
To easily steal something in front of the owner, press R3 and drag it around a corner. Use sneak to make sure that you are now hidden from their view. Steal the item. You will lose karma but they will not try to kill you.

Better quality items:

Find a vendor that has two of the same items, but different quality. If you buy the cheaper quality item, you will still get the higher quality item.

Weapon locations:
Find the following weapons in the corresponding locations:

.357 Magnum Revolver – Lucky: In Primm, in the floor safe inside the cashier’s area of the Vikki and Vance Casino.
.44 Magnum Revolver – Mysterious Magnum: Owned by the Lonesome Drifter,
by the Sunset Sasparilla Billboard, close to El Dorado Dry Lake.
9 Iron – Nephi’s Golf Driver: Carried by a Fiend named Driver Nephi, in his territory.
9mm Pistol – Maria: On Benny, when you kill him.
9mm Submachine Gun – Vance’s Submachine Gun: In Win’s Hideout, inside the safe.
Alien Blaster – At the Hovering Anomaly.
BB Gun – Abilene Kid LE BB Gun: Inside the Fiend’s Shack, lying on a shelf.
Bladed Gauntlet – Cram Opener: In Camp McCarran, owned by Little Buster.
Boxing Gloves – Golden Gloves: Inside Lucky 38 Casino, on the upper bar of the casino floor.
Bumper Sword – Blade Of The East: In Legate’s Camp, carried by Legate Lanius.
Cleaver – Chopper: On the stove of Wolfhorn Ranch.
Combat Knife – Chance?s Knife: In Chance’s Grave.
Cowboy Repeater – La Longue Carabine: In Camp McCarran, carried by Corporal Sterling.
Displacer Glove – Pushy: Inside the Ruby Hill Mine, on the body of a Jackal Gang member.
DogTag Fist – Recompense Of The Fallen: In Aurelius’ desk, on the upper floor of the main building in Cottonwood Cove.
Euclid’s C-Finder – On the Freeside Streets, carried by Max, in and around Nick and Ralph’s.
Fat Man – In Quarry Junction, near the skeleton by the southern silt pool. It is also occasionally found on prospector corpses.
Fire Axe – Knock Knock: In the Camp Searchlight Fire Station, in the restrooms.
Frag Grenade – Holy Frag Grenade: In Camp Searchlight, in the basement of the eastern church. Wild Wasteland must be taken.
Gauss Rifle – YCS/186: At the Mercenary Camp; Wild Wasteland trait must not be taken.
Grenade Machine-gun – Mercy: On the floor of Dead Wind Cavern, near a dead BoS Paladin.
Grenade Rifle – Thump-Thump: At the Nellis Array, lying on the floor near the Ant mound.
Hunting Shotgun – Dinner Bell: At the Old Nuclear Test Site, inside the shack.
Laser Pistol – Pew Pew: After completing “The Legend Of The Star” quest, it will be on the body of Allen Marks.
Laser Rifle – AER14 Prototype: Inside the Vault 22 Common Area, on the
blocked stairwell only accessible from the Food Production level.
Lead Pipe – The Humble Cudgel: Inside the Sealed Sewers, near the Prospector Corpse.
Machete – Liberator: In Nelson, carried by Dead Sea.
Minigun – CZ57 Avenger: In the Devil’s Throat, inside, at the back of the container trailer, by the dead body.
Missile Launcher – Annabelle: In Black Rock Mountain, carried by the Nightkin Sniper on Black Rock Summit.
Marksman Carbine – All-American: In the Armory Cache, Vault 34, on the floor, on an upturned table.
Oh, Baby! – In the deepest part of Charleston Cave, near a Chewed Stealth Boy.
Plasma Rifle – Q-35 Matter Modulator: In the locked shipping room of REPCONN HQ, in a pod casement.
Pulse Gun – In the Armory Cache, Vault 34.
Sawed-Off Shotgun – Big Boomer: In Gibson Scrap Yard, carried by Old Lady Gibson.
Sniper Rifle – Gobi Campaign Scout Rifle: In the footlocker of the Sniper’s Nest, overlooking the Cottonwood Cove.
Spiked Knuckles – Love and Hate: In Bonnie Springs, on the Viper Gang Leader.
Straight Razor – Figaro: In the back of King’s School of Impersonation, owned by Sergio.
Tesla Cannon – Tesla-Beaton Prototype: On the ground near the crashed Vertibird.
That Gun – In Novac, on a shelf in the locked storage room inside the Dino Bite Gift Shop.
This Machine – At the end of the “Dealing With Contreras” quest, it will be a reward from Contreras for not turning him in.
Varmint Rifle – Ratslayer: Inside the Broc Flower Cave, propped up against the desk.
Zap Glove – Paladin Toaster: In Black Rock Cave, near the body of the dead prospector.

Skill book locations:

Find skill books in the following locations:

Tales Of A Junktown Jerky Vendor (Barter)
1. Allied Technologies Offices – In the room to the west of the entrance room, in the southwest corner.
2. Cap Counterfeiting Shack – On the suitcase by the bed, in the back room of the cellar.
3. Primm – Inside the Bison Steve Casino, on the floor behind the gift shop counter.
4. Vault 22 (Pest Control) – Go north of the steps from the elevator,
into the lab room; it is on the table with bubbling vials.

Nikola Tesla And You (Energy Weapons)
1. Hidden Valley – In Bunker L1, in the white plastic bin by the desk in Schuler’s office.
2. Old Nuclear Test Site – On the small table opposite the entrance, inside the irradiated shack.
3. REPCONN HQ – Inside the locked shipping room with the collapse ceiling, on top of a safe on the floor, in the corner.
4. REPCONN HQ – On the second floor, in the northeast server room, on the table with the terminal in the far corner.

Duck And Cover! (Explosives)
1. Mojave Outpost – Inside the bar and barracks building, on the bottom shelf, in the middle below the bar counter.
2. Nellis AFB – Inside Mother Pearl’s barracks, on the bookshelf.
3. Sloan – Inside the small barracks shack, next to the trailer, on the left locker shelf, near the bunk beds.

Guns And Bullets (Guns)
1. Gomorrah – In the Zoara Club, on the first low bookshelf, to the left of Big Sal’s office.
2. Nevada Highway Patrol Station – In the first room you come to after
the entrance, on a desk near the door that leads to the cells.
3. Raul’s Shack – In the small wooden crate on the floor, at the foot of the metal shelves, to the left of the entrance.
4. Vault 34 – On the small metal table between the sofas by the pool
table, in the Armory Common room. Follow the sign after descending.

Pugilism Illustrated (Hand-to-Hand)
1. Fisherman’s Pride Shack – On the bedside table inside the shack.
2. Nipton Road Rest-stop – Inside the store marked “Lester”, on one of the wooden bookcase shelves.
3. The Tops Casino – On a small table near the pool tables, in the Presidential Suite.
4. Vault 11 – Inside the living quarters, in Female Dorm #1, by the fallen dresser.

Tumblers Today (Lockpick)
1. Bitter Springs Recreation Area – Inside the office shack to the west, on the desk in the smaller of the two rooms.
2. Silver Peak Mine – Inside the shack, behind the two small tables, on
the bottom of an open locker, to the right of the entrance.
3. The Prospector’s Den – Inside the cave system, in the subterranean
section, in the barracks room, on the floor in the far right corner.
4. Wolfhorn Ranch – Inside the farmhouse, under the door-less refrigerator.

D.C. Journal Of Internal Medicine (Medicine)
1. Follower’s Safehouse – On the bedside table shelf, in the second room.
2. HELIOS One – On the bed with the pillow, in the room with the
Holotape password, on the very top floor; cross the planks to get there.
3. Mesquite Mountains Crater – Inside Hell’s Motel, below the globe with
the hat on it, on the table with the repair kit and radio.
4. Novac – Inside Ranger Andy’s motel bungalow, in the middle of the queen-sized bed.

Grognak The Barbarian (Melee Weapons)
1. Cannibal Johnson’s Cave – On the sleeping mattress near the ham radio, close to the campfire.
2. Cottonwood Cave – Inside the Headquarters building, on the upper floor, on the bedside table’s shelf.
3. Hidden Supply Cave – On one of the cave’s large metal crates.
4. Jacobstown – On the floor next to the cooker, inside the eastern bungalow, near the pond.

Dean’s Electronics (Repair)
1. Abandoned BoS Bunker – On the metal sill, opposite the reloading bench, inside the office area.
2. Nellis Air Force Base – Inside Loyal’s workshop shed, on the long metal counter.
3. Sloan – Inside the barracks, on the shelf between the dino toy and radio.
4. Southern Nevada Wind Farm – Inside the shack, on the table with the clipboard.

Big Book Of Science (Science)

1. Brewer’s Beer Bootlegging – In the basement of the shack, on the table with the chemistry equipment.
2. Camp Forlorn Hope – Inside Major Polati’s tent, on the desk in the far right corner.
3. Nipton – On the mayor’s desk, on the top floor of the town hall.
4. REPCONN Headquarters – Inside the HQ, on a shelf in the Gift Shop store-room.

Chinese Army – Spec. Ops Training Manual (Sneak)

1. Camp Searchlight – In the east chapel, inside the Gecko-filled
basement, on the stone floor, at the foot of the metal shelves.
2. Goodsprings – Under a book in the low bookcase, inside the ranch house just east of the schoolhouse.
3. NCR Sharecropper Farms – In the ranch house near the four fertilizer hoppers, by the corner desk.
4. Vault 3 – On the low bookcase, inside the executive dorm.

Lying, Congressional Style (Speech)
1. Brooks Tumbleweed Ranch – On an open locker shelf, in the upstairs room with the chessboard.
2. Cerulean Robotics – On the floor among the desks in the office.
3. Lucky Jim Mine – Inside the shack, below the Varmint rifle, to the right of the empty fridges.
4. NCR Correctional Facility – In the Administration Building, on the desk in the darkened room opposite Eddie’s room.

Wasteland Survival Guide (Survival)
1. Lone Wolf Radio – Inside the radio trailer, near the Scrap Electronics and mattress.
2. Matthews Animal Husbandry Farm – Top balcony of the northern barn, near the barrel.
3. Mesquite Mountains Campsite – Inside the westernmost tent, behind the rolled-up bedding.
4. Scavenger Platform – On the Northern Platform section, among the other books by the fallen metal shelf.

Hollow Rock locations:

Find the Hollow Rocks in the following locations. The Hollow Rocks contain various equipment and ammunition.

1. Northern Passage – On the eastern rock wall, near the grave and “The Sun Is Killing Me” graffiti.
2. Ruby Hill Mine – Part of the rock wall, just to the right of the door.
3. Charleston Cave – Part of the rock wall, just to the right of the door, by the heart graffiti.
4. Silver Peak Mine – Part of the wall, just to the right of the shack through which you enter.
5. Vault 22 – On the north bank, across from the “Keep Out” sign, by the entrance.
6. Jacobstown – Just outside the perimeter, to the right of the main entrance, where the Super Mutants stand guard.
7. Remnants Bunker – About 10 feet north of the entrance, part of the rock wall.
8. Chance’s Map – Adjacent to the dirt map, with “The Sun Is Killing Me” graffiti on it.
9. Bloodborne Cave – Just to the right of the cave entrance.
10. Cannibal Johnson?s Cave – Just to the right of the cave entrance.
11. Fisherman?s Pride Shack – By the campfire, north-west of the shack.
12. Camp Guardian – Next to the Camp Guardian population sign, at the base of the path up to Guardian Peak.
13. Follower?s Outpost – Built into the steps of the signal box structure.
14. Boulder Beach Campground – By the side of the road, north-west of the jetties, with “The Sun Is Killing Me” graffiti.
15. Cazador Nest – Part of the rock wall, on the east side of the nest alcove, facing back towards the alcove.
16. Tribal Village – At the start of the Ravine Path, close to the corpses and tents.
17. Makeshift Great Kahn Camp – On the west side of camp, near the desert plants.
18. Yangtze Memorial – At the base of the south steps, with the peace symbol graffiti.
19. Goodsprings Cave – Just to the right of the cave entrance.
20. Primm – Attached to a large rock, near the scattered chems and the rock perimeter, above the concrete support wall.
21. Jack Rabbit Springs – South of the pools of radiation, on the shore of the Dry Lake.
22. Morning Star Cavern – By the entrance to the cavern, by the bones and the explosive crate.
23. Crescent Canyon West – In the canyon, on the west exit slope, adjacent to a rusting car husk.
24. Crescent Canyon East – On the east exist slope, just after the rail bridge.
25. Vault 11 – Just to the right of the entrance.
26. Black Rock Cave – Just to the north of the fallen radar dish.
27. El Dorado Dry Lake – West of the Savaged Brahmin, in the sands of the Dry Lake.
28. Hidden Valley – West of the eastern bunker, with the “no missile” and heart graffiti.
29. Powder Ganger Camp East – Next to a Honey Mesquite Tree, around 20 to 30 feet south of the camp.
30. Primm Pass – Close to the Brahmin bones, on the western end of the pass.
31. Dead Wind Cavern – On the south rock wall slope, around 20 to 30 feet from the entrance.
32. Hidden Supply Cave – To the left of the cave entrance, with the “no missile” graffiti.
33. Walking Box Cavern – Around 20 to 30 feet east of the cavern entrance.
34. Broc Flower Cave – At the foot of the entrance slope, with “The Sun Is Killing Me” graffiti.
35. Abandoned BoS Bunker – With the small cluster of rocks and shale on the slope leading up to the bunker grating.
36. Techatticup Mine – To the right of the entrance, with the white blocks graffiti.
37. Lucky Jim Mine – Slightly beyond the shack, near the wooden cart.
38. Searchlight North Gold Mine – On the flat rock bank to the south of the entrance hole.
39. Searchlight East Gold Mine – Southeast of the entrance; climb on the pile of rock and shale to reach it.
40. Cottonwood Cave – On the road between the two sets of crucifixion poles, with “The Sun Is Killing Me” graffiti.
41. Bradley’s Shack – On the west side of the entrance, by the small valley landslide.
42. Fire Root Cavern – At the foot of the entrance slope, on the left.

Hidden Snow Globe locations:
Find the Snow Globes in the following locations:

Goodsprings – In Goodsprings Cemetery, at the foot of the small
rectangular gravestone, near where the earth has been dug up, close to
the water tower.
Mormon Fort – In Old Mormon Fort, inside the same tower as Julie Farkas’ office, on top of a wooden bookcase.
Test Site – In Lucky 38 Casino, in the cocktail lounge, on the curved sideboard across from the entrance, behind the till.
The Strip – In Vault 21, inside Sarah’s locked bedroom, between the two beds, on a small table.
Nellis AFB – In Nellis Air Force Base, inside Pete’s museum, on the corner table by the mural.
Hoover Dam – In Hoover Dam, on a desk in the visitor’s center, by a terminal.
Mt. Charleston – In Jacobstown, on the large curved desk in the reception area of the lodge, near the terminals.

Caravan Card locations:
Find Caravan Cards and people to play the card game against in the corresponding locations:

Ambassador Dennis Crocker – In NCR Embassy, play or take.
Blake – In Crimson Caravan Company, purchase cards from Blake.
Chet – In Goodsprings, purchase cards from Chet.
Cliff Briscoe – In Novac, inside the Dino Dee-lite Gift Shop or inside Dinky. Play or take.
Dale Barton – In The Fort, near the Legate?s Gate. Play or take.
Isaac – In Gun Runners, play Isaac, or get his cards from him using any desired method.
Johnson Nash – In Primm, inside the Vikki and Vance Casino. Play or take.
Jules – In North Vegas Square, near the Squatters. Play or take.
Keith – In Aerotech Office Park, inside Suite 200. Play or take.
Lacey – In Mojave Outpost, propping up the barracks bar. Play or take.
No-bark Noonan – In Novac, in his shack, or around town. Play or take.
Little Buster – In Camp McCarran, near the First Recon tents. Play Little Buster, or take his cards.
Old Lady Gibson – In Gibson Scrap Yard, purchase cards from Old Lady Gibson.
Poindexter – In Camp Golf, take them.
Private Jake Erwin – In NCR Embassy, play or take.
Prospector Corpse – In Central Sewers, at Prospector’s Rest, inside the sewer. Loot the corpse.
Prospector Corpse – In Deathclaw Promontory, on a corpse, surrounded by deathclaws.
Prospector Corpse – In Nevada Highway Patrol Station, on a corpse, in the cells.
Prospector Corpse – In Prospector’s Den, on a corpse, inside the dorm room.
Prospector Corpse – In Prospector’s Den, on a corpse, just outside the cave entrance.
Prospector Corpse – In Prospector’s Den, on a corpse, placed randomly inside the cave.
Prospector Corpse – In Prospector’s Den, on a corpse, placed randomly inside the cave.
Prospector Corpse – In Prospector’s Den, on a corpse, placed randomly inside the cave.
Prospector Corpse – In Scorpion Gulch, on a corpse, near the ramp, in the ravine.
Quartermaster Mayes – In Camp Forlorn Hope, inside his tent. Play or take.
Ringo – In Goodsprings, inside the Gas Station. Play or take. He also gives you your first deck.

Infinite magazines:
Go to Old Mormon Fort in Freeside, and find Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Go through the dialogue options to hear one that tells you that she just got a shipment of magazines. Then, choose the “I have some medical supplies to drop off” option. There will then be three options; choose the “Rad-Away” option, as it is the easiest one of the three to find. You only need to leave one thing if you do not care about fame. Every time you give them an item, you will gain more fame. After you give them the supplies, choose the “I’d like to buy medical supplies” option. There are a few aid supplies there that you can get if desired, but they will not regenerate. In the supply list, you can find the magazines. Buy any desired magazines, and then exit. You can then choose the option to give med supplies again. This time you do not need to give them anything; simply choose the “Never mind” option. Go back to “Buy medical supplies”, and you can repeat the process for more magazines. You repeat this as many times as desired as long as you choose to drop off supplies first. You can even come back to do it again at a later time. You can get the following magazines: Fix-in’ Things (Repair 10), Lad’s Life (Survival 10), Meeting People (Speech 10), Programmer’s Digest (Science 10), Salesman Weekly (Barter 10), and Today’s Physician (Medical -10).

Free repairs:
Do the following to repair any item to the player’s current repair level
without using any caps. You will need the Confirmed Bachelor perk and
enough caps to cover the repair cost of the item. When you arrive at the
Mohave Outpost to get the pardon for the new sheriff of Primm, during
the conversation with Major Knight a Confirmed Bachelor speech option is
available. Select it, and whenever you do repairs through him, the item
gets repaired to your repair level but you do not lose any caps. Use
this with an unlimited caps trick, and your player can have all items at
100% condition.


Bronze trophies

New Kid – Reach 10th level.
Ol’ Buddy Ol’ Pal – Recruit any companion.
Crafty – Craft 20 items.
Mod Machine – Install 20 weapon mods.
Walker of the Mojave – Discover 50 locations.
You Run Barter Town – Sell 10,000 caps worth of goods.
Blast Mastery – Cause 10,000 damage with Energy Weapons.
Love the Bomb – Cause 10,000 damage with Explosives.
Lead Dealer – Cause 10,000 damage with Guns.
No Tumbler Fumbler – Pick 25 locks.
Stim-ply Amazing – Heal 10,000 points of damage with Stimpaks.
New Vegas Samurai – Cause 10,000 damage with Melee Weapons.
Jury Rigger – Repair 30 items.
Hack the Mojave – Hack 25 terminals.
Artful Pocketer – Pick 50 pockets.
Outstanding Orator – Make 50 Speech challenges.
Desert Survivalist – Heal 10,000 points of damage with food.
Old-Tyme Brawler – Cause 10,000 damage with Unarmed weapons.
Know When to Fold Them – Win 3 games of Caravan.
One Armed Bandit – Play 10 spins of Slots.
Little Wheel – Play 10 spins of Roulette.
Double Down – Play 10 hands of Blackjack.
Ain’t That a Kick in the Head – Completed Ain’t That a Kick in the Head.
All or Nothing – Completed All or Nothing.
Veni, Vidi, Vici – Completed Veni, Vidi, Vici.
Eureka! – Completed Eureka!
No Gods, No Masters – Completed No Gods, No Masters.
Come Fly With Me – Completed Come Fly With Me.
Talent Pool – Completed Talent Pool.
Return to Sender – Completed Return to Sender.
Arizona Killer – Completed Arizona Killer.
You’ll Know It When It Happens – Completed You’ll Know It When It Happens.
G.I. Blues – Completed G.I. Blues.
That Lucky Old Sun – Completed That Lucky Old Sun.
Volare! – Completed Volare!
The Legend of the Star – Completed The Legend of the Star.

Silver trophies

Up and Comer – Reach 20th level.
The Boss – Reach 30th level.
The Whole Gang’s here – Recruit all companions.
Master of the Mojave – Discover 125 locations.
Globe Trotter – Discover all snow globes.
Caravan Master – Win 30 games of Caravan.
The Courier Who Broke the Bank – Get banned from all the Strip’s casinos.
They Went That-a Way – Completed They Went That-a Way.
Ring-a-Ding-Ding – Completed Ring-a-Ding-Ding.
The House Always Wins – Completed The House Always Wins.
For the Republic – Completed For the Republic.
Render Unto Caeser – Completed Render Unto Caeser.
Wild Card – Completed Wild Card.

Gold trophies

Hardcore – Play the game from start to finish in Hardcore Mode.

Platinum trophy

Platinum Trophy – Earn all Bronze, Silver, and Gold trophies.

“Dead Money” trophies:

Bronze trophies
Assemble Your Crew – Recruited Dead Domino, Christine and Dog.
Having a Ball – Completed the Sierra Madres Gala Event.
Cash Out – Confronted Father Elijah in the Sierra Madre’s Vault.
Sierra Souvenir Aficionado – Collected 500 Sierra Madre Chips.
Safety Deposit Box – Trapped Father Elijah in the Sierra Madre’s Vault.

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