Alternate ending sequence:
Agree to all the options that the final Boss gives you (how it would be nice to destroy the world, etc.). Go with him and kill everybody he wants you to view the “bad” ending.
To increase your alignment towards good, repeatedly give money to the beggars in the streets.
Keep multiple summoned creature:
Wait until you are over level 15. Summon any desired creature, then cast the level 15 magic reflection shield on the summoned creature. Delete the creature, then the shield. You will get to keep the creature until it dies. Repeat to build a group of permanent summoned creature. Note: The game may slow and crash if too many summoned creatures are kept.
In Tarant while on the second quest that Madam Lil gives you, when talking to Mr. Langley say that Madam Lil sent you. Then, choose either response (other than bye), then the one that begins with “[Menacing]”, then say that you do not trust him, and finally choose “Okay [you take the coin] but I’ll be back for the rest”. After you are done, repeat this as many times as needed for free money.
Wait outside the wise woman’s location in either Ashbury or Shrouded Hills until they have a large sum of money. Kill them and take the money. Make sure to leave one alive so you have someone that can identify your items.
Become a good pickpocket, then steal the key from Rizzette after dark. Note: Sneak into his room with him. Sell Rizzette either the camera or a clock part, then go into his room and steal the item back. Repeat this as many times as desired. Then, go to the Inn and ask the Innkeeper for a week’s stay. Continue to sell Rizzette the item, steal it back, and sleep in the Inn for the night. Rizzette will have a new supply of money every day.
Learn how to pick locks to never worry about money. You can go to various shops (for example, Shrouded Hills) then pick the locks. Note: A set of lockpicks or the Auto Skeleton Key will make a big difference. Enter their back rooms and pick the lock on the chest, barrel, or crate. All of the items they have for sale are inside those containers. Find the items that sell well. Sell the shop’s own items back to them until they are broke. They will get a new supply of money every day. Save the game next to the door before you pick it, in case the lock jams or they attack. This trick does not work in all shops.
When you create a character, distribute some skill points into lockpicking and buy some lockpicks. When you play through the first area and reach Shrouded Hills, find the locations of the stores. Sleep until evening. Then, sleep a few more hours until everyone else is asleep. Go to the stores and pick the locks to enter. Be careful not to let the guards see you doing this. You can enter from windows, in order to avoid guards. In each store, there should be a locked container. Pick it to see the store’s contents. You can take all the expensive items, and then sell them back to the store. Usually, everything is restocked after a day, or when you leave the town and return.
Go to the Dark Mage shop in Tarant and enter it at night. Rest until morning. Go inside and position yourself directly beside the Dark Mage’s shop chest. Rest until evening, then rest for two more hours. Either cast the spell “Disintegrate” on the Baleful Hound, or use a Scroll of Disintegrate. Melee combat will draw the shop owner’s attention. Once the hound is dead, make sure you are still beside the Dark Mage’s chest, against the wall. Use “Unlock Cantrip” or lockpick the chest. To get the Light Mage’s chest open, use “Unlock Cantrip” from the same location while he is asleep. The Light Mage usually will not notice because you are too far away. When needed, restock the chests by going outside the shop and advancing time by a day. It may be a good idea to unlock the doors leading in to the back area. Each day will yield about 5,000 gold and a number of various scrolls which allows you access to high powered spells very early, as well as various magical items.
When you go to close the gate at Liams Workshop, do not do so. You can get from level 12 to 30 by killing the creatures that exit the gate. There is a limit to how many will appear.
Harm is a good spell at higher levels. You can keep casting it on an enemy. After three or four hits, tough opponents will crumble, all at a cost of 20 mana. Combined with a high dexterity, you can barrage opponents and quickly turn the tide of any battle.
Name affected items:
In some versions of the game, the equipment that you find at the crash site magical chest and crate by the blimp wreckage is directly related to your character’s name. Certain names will consistently make certain items appear throughout the game at specific locations. To try this, enter a character name and go to the nearest receptacle at the crash site. Check its contents, then quit the game and create a new character with the same name and try it again. The equipment will be the same. Then, try a different name and note that the equipment has changed. Try different names until you get the desired starting equipment.
After you receive the dynamite at the beginning of the game in the cave to the north of the crash site and reach Shrouded Hills, go to the blacksmith’s shop. Wait until he goes to sleep. Follow him into his room, and make sure Nijel stays outside near the anvil. Save the game. Pick pocket the room key from the blacksmith. If you fail, reload the game. You can do this with 0 Pickpocketing skill because he is asleep. Then, place the dynamite near his bed and run out the door near the anvil. When it explodes killing him and breaking open the barrel of his wares, take anything needed such as armor, weapons, or bullets, and the blacksmith’s hammer. Note: Make sure to rest in the blacksmith’s room for 24 hours or the guards will kill you.
Put one or two points into Pickpocketing and save the game at Rizzettes in Shrouded Hills. Pickpocket the key from Rizzette and sell him any item that is not identified. Go to his room to the chest by the bed. Open it and take out the item. It should now be identified.
Alternate battle after defeating Gang before bridge in Shrowded Hills:
After defeating the Gang before the bridge of Shrowded Hills, you normally would go down across the bridge and fight a Gnome who asks your character for the ring on Preston (the man at the start of the game that dies in front of you). The Gnome is across from Rizetes Store and on the way to Doc Robets. When you talk to him, if you kill him he will not show up on the end of the bridge. Instead, you fight a villager that has a sword and the hexagon-shaped necklace that enemies have.
The coordinates of the Bangellian Deeps and the Bangellian Sword are W1180, S289. The Bangellian Sword is very strong. The monsters in the dungeon are Pyro Rats, some undead, Hell Beasts, a cursed Paladin, and Paladin Slaves.
When must trade ether something of Bessie Toone (her boot) or the camera, steal his ket. Then, trade the camera, go to his chest, and take it back. If you do not trade the boot go to the museum in Tarant (H.T. ???). You can sell her the boot.
The magical aptitude bonus and alignment penalties of the Dark Helm are cumulative, and will remain even after removing the helm. This is not so good if you want a temporary adjustment, but excellent if you are trying to either maximize your magical aptitude or bottom out your alignment.
Contrary to popular belief, the Stillwater Giant is real. He can be found as a random encounter in the area around Stillwater. He first appears as as a blue bunny, but turns into the Stillwater Giant if you attack him. Be forewarned — he is good aligned and you will shift towards evil if you kill him.
Crash site looting:
The bodies at the crash site you can loot are the following:
BODY – LOCATION
Solome Doone – Money and three electrolyte soultion.
De’ren Le’lor – Money. He is hidden in the bushes roughly southwest of where you start.
Issac – Camera and thermometer
Willima – Guarded by a wolf and a kite scout.
Try using the cave as a hideout. Nothing respawns or disappears there. It has three barrels you can enter, one junk pile, and a bed.
Use the following trick to become a very powerful mage early in the game. First, pickpocket Rizzei and acquire a least 10,000 gold. Then, wait by the wise woman until you get a Dark Helm, Arcane Robes, and an Arcane Staff. Note: Only the Dark Helm is required for this trick, and it will give you a 100% evil alignment. Then, place the Dark Helm on and off until your Magical Alignment is 100, then leave it on. All magical items, armor, and spells will now be at maximum, and will give you the highest attack defense and damage possible for the item. Thus, the Arcane Robes (which provide more protection than any other arcane armor) and the Arcane Staff (which has 80 free mana) are used. After this, you may kill her and take her money (which should total over 50,000 gold). Then, wait by another wise woman until you get two Arcane Rings, Enchanted War Boots, an Arcane Helmet, Arcane Gauntlets and if desired, an Arcane Great Sword and Arcane Shield. You can do all of this before finding out about the telegram and should total about 100 defense and a 35 attack if you put a point into melee.
If you want a thief, then choose a half-ogre feral child. All you need if a Potion Of Intelligence. A good maker of things is a Half-Orc idiot savant. Note: You will not be able to do some quests as you will not have the intelligence, or be too sickly. Never choose an elf or a dwarf as they are not the best for most things. For example, an elf has low Constitution and a wizard requires lots of Constitution.
Torin Quarry W1420, S1100
Torgs Altar W1214, S1139
Crash Site W1452, S1292
Arbalahs House W1453, S1304
Shrouded Hills W1409, S1306
Simon Fahrkus-Shack W1452, S1326
Black Root W1097, S1442
Wolfs Cave W1230, S1532
Liams Workshop W1181, S1466
Ancient Maze W1368, S1585
Tarant W937, S1027
Derholm W1238, S1652
Razor Points W1503, S1771
Hardins Pass W1289, S712
Stone Cutter Clan W1342, S887
Wheel Clan W954, S667
Still Water W1191, S754
The Black Mountain Mines W1308, S755
Ancient Temple W775, S917
Vooriden W871, S1191
Elven Ruins W712, S1022
Forbidden Pit W833, S1032
Kree W635, S1203
Ashbury W506, S987
Ancient Shipwreck W500, S891
The Lair of Bellerogrim W769, S839
Isle Of Despair
Shades Beach W374, S826
The Women’s Camp W268, S823
The home of Maximilian W321, S837
Falcon’s Ache W1327, S562
Quintarr W1546, S657
Small Pond W1596, S881
Small Camp W1262, S477
T’sen Ang W1507, S297
Secret Village W1320, S181
The Poachers Camp W1207, S275
The Bedokaan Village W1179, S315
Kerlin’s Altair W883, S423
The Bog W1077, S514
Strange Pond W620, S526
Broken Cathedral W1630, S1206
The Old Lagoon W1694, S1320
The Cold Place W1612, S1414
Rosen Borough W1749, S1514
Bold’s Altar W1626, S1635
Caladon W1606, S1828
Note: To do this you must go to anything that can hold items (a rubbish bin, etc.). This example will use gold. Use the “Take All” button to empty the bin out, then get the gold and send more than half of it to the bin. For example, if you have 50 gold, send at least 26 gold pieces or it will not duplicate. Once it is in the bin there should be 26 pieces in the bin, and 24 in your inventory. Once done, drag the gold from your inventory to the bin, but do not send it over completely. Make sure that the window where you can choose how much gold you want to put in the bin is up and that the number reads “0”. While that window is up, click the “Take All” button and take all the gold from the bin. Your gold count should go back up to “50” in the number box to the side of the inventory. Then, select the “Choose All” button on the gold window. If done correctly, the number should read “24”. Send the gold over to the bin and the number should now read “74” instead of “50”. The item will not appear in your inventory until you close the bin and re-open the bin or go to your inventory. You can do this as many times as desired. The items that this trick works with are Gold, Bullets, Fuel, Batteries, and Arrows.
Find an NPC that does not move. They stand in the same location day and night. You can clone them and their equipment. You first need to get an item that does damage over time. Approach the NPC and drop the damage over time item near the him or her. Wait for them to walk over, pick it up, and equip it. They will start taking damage. Once they die, loot their items. Resurect the NPC. Walk a few screens away and advance time by one day. Return to the NPC and they should be cloned. Note: You must drop the item directly beside most NPCs or they will walk back to their starting location. Also note that some NPCs will not equip certain items and armor is size dependant.